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Games and Gamification Crossword!
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Literature
This crossword will help you memorize the terms and definitions of this class!
By
Cailyn Hodges
Created Date 08.30.24
Last Updated 08.30.24
Viewed 2 Times
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Topics of this game:
_________ criteria: Games are played primarily for fun, and the outcomes (winning, losing, etc.) do not have serious real-world consequences.
________ criteria: Players have control over their strategies, moves, and decisions.
___________ criteria: Games must be challenging and engaging by introducing unpredictability, unknown opponent strategies, and unexpected situations.
_____ criteria: Regulations guide gameplay, including movement, actions, and interactions, as well as the structure, mechanics, and objectives.
__________ player typology: achiever, killer, explorer, socializer
_____________ player typology: relatedness, mastery, purpose, autonomy
What kind of games were played in taverns?
What new card game depicted the moral virtues of nobility along with hand-painted Italian cards?
Games for _____________: lightheartedness, non-competitive elements, autonomy, and straightforward rules.
Games for ___________: designed to both entertain and educate with a goal to teach specific skills, concepts, or knowledge.
_______ games: designed for purposes beyond entertainment, such as in defense, healthcare, education, sports, and city planning.
________ games: Games primarily designed for learning and training.
applying game-like mechanics to non-game settings to boost engagement.
What impact is gamification likely to have on learner performance?
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