Who Knows All About National Education Technology standards !!!!!🤯🤯🤯
A simple game designed to test your knowledge to see exactly how much you know about the national education technology standard. Test to look and take a spin.
This game is designed for a fun learning activities in classroom for elementary school. This game consists of questions from chapter of electrochemistry and redox reaction.
Students will review the vocabulary words learned and used during a biology unit on genetics. (Game is designed to play halfway through the unit to reinforce the ability to recall terms used during the unit).
Poetry Vocabulary: figurative language and elements
Students answer questions about figurative language and the elements of poetry. The questions are designed for a unit about writing a limerick poem, but could be used for other types of poetry.
2D and 3D views used to help convey information from a drafter or designer to the welder are provided. This activity will focus on a three-step block. A short quiz to test your ability to correctly read this information follows.
Learn more and test your knowledge on the ISTE Standards, Innovative Designer, by typing in the correct term that matches the description! If a player gets stuck they can use this resource to help them: https://www.iste.org/standards/iste-standards-for-students.
Learners examine the components of the x-ray tubehead, a sealed, heavy metal housing that contains the x-ray tube that produces dental x-rays. This object is designed to help students understand the functions and safety features of the tubehead.
Learners examine the do's and don'ts of blogging in a school setting. They compare the features of a student blog with those of a classroom community blog. This learning object is particularly designed for instructors.
In a drag-and-drop exercise, the learner considers various food items and determines if they improve brain functioning. This learning object is designed for instructional assistants.
Questioning Clue: Are You an Effective Questioner?
In this interactive object, learners solve a school mystery by identifying the "suspects" in the hierarchy of questioning: knowledge, comprehension, application, analysis, synthesis, and evaluation. This activity was designed for teachers and instructional assistants.
This game is designed to be played with 2 or more people. You must match the muscle to the correct function, when you get it wrong it is the next person turn. the person with the most correct answers at the end of the game wins.