Users of this learning object evaluate the early online experiences of four hypothetical students and record the lessons that can be learned about what to do and what not to do to create effective online learning environments.
Buying a Car: What It Really Costs with Finance Charges (Screencast)
In this learning activity you'll calculate the difference in the total cost of a new car when using cash and when paying for the car with a 60-month loan.
In this learning activity you'll read about the 12 million refugees in the world, from what countries they come, and what countries give them refuge. Learners locate some of these countries on maps in an interactive exercise.
The learner studies how electrons travel from one atom to the next. Examples demonstrate how voltage is created by the use of a battery or through magnetism. A quiz completes the activity.
In this animated activity, learners view the various hand, arm, and shoulder muscles in action. The students test their knowledge of the location of the muscles in a drag-and-drop exercise.
Learners follow an EMT response to a shopping mall where a teenage girl is choking on food. In this interactive object, learners examine response procedures, resources, and medications, and determine what actions the EMTs should take.
User Experience Design: What is User Experience Design?
In this learning activity you'll explore an overview of User Experience Design and recognize how User Experience Design (UXD) can make you a better designer.
Personal Savings/Spending Plan for Adults - Actual
In this learning activity you'll review information and exercises from the planning part of the "Personal Savings/Spending Plan for Adults" learning object.
Learners read an extensive explanation of the types of budgets most frequently used by farm operators, whole farm, partial, and enterprise, and complete a brief quiz to test their knowledge. Farm financial standards and ratio calculations are provided. Exercises complete the activity.