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Motor Learning

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Game to help study

LaurenNorwood
Created Date 11.14.21
Last Updated 11.17.21
Viewed 6 Times
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Topics of this game:
  • A performance curve that reflects a direct relationship between performance and time
  • A test that measures the persistence of improved skill performance
  • A test that is administered directly following a practice period.
  • A period of time during the learning process where no changes in performance occur
  • A test that measures the degree to which a learner can adapt the practiced skill to a different situation
  • A part practice technique where the skill is separated into parts according to spatial or temporal elements
  • The parts are presented and practiced in a sequence progressing from first to final part of the skill
  • Skill components that are normally performed simultaneously are partitioned and practiced independently
  • This technique reduces the level of difficulty of the task or part of it
  • A type of goal are concerned with the final result of a competition relative to the opponents.
  • An error that occurs when the learner does not understand the requirements of the skill or what’s expected
  • An error that happens due to the learner misjudging velocity, direction, height, etc.
  • An error that occurs due to the learner forgetting
  • An error where the learner selects the appropriate response but cannot execute the response correctly
  • The three classifications of corrections
  • Response-produced information that’s available to learners through their sensory systems
  • Augmented feedback that provides the learner with info about the outcome of a response
  • Info regarding the specific characteristics of the performance that led to the outcome
  • The practitioner simply describes the nature of the performance error
  • Practitioner offers suggestions as to how to correct the problem
  • Learners are provided with a high frequency of feedback in initial stages of learning
  • The learner chooses when feedback is given and only then receives it
  • The learner receives augmented feedback after the completion of certain # of attempts
  • The time from the end of the performance attempt to the beginning of the next attempt